AI Insights · Timothy · July 2022
Top 5 School Games on Android in Chile for Q2 2022
In Q2 2022, the top 5 school games on Android in Chile showcased varied performance in terms of downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the trends for each app.
In the second quarter of 2022, the top 5 school-themed games on the Android platform in Chile exhibited diverse performance metrics. Here, we break down the weekly downloads, revenue, and active user trends for each game based on data from Sensor Tower.
Bully: Anniversary Edition from Rockstar Games maintained a steady weekly download rate, generally around 7 downloads per week. The weekly revenue for this game saw fluctuations, peaking at $193 in early April and ending the quarter at $153.
Papers Grade Please! by Lion Studios demonstrated significant growth in weekly downloads, starting from 5.9K at the end of March and reaching a high of 19.2K in early May. The game's weekly revenue also increased, peaking at $62 in mid-April and fluctuating around $40-$60 towards the end of the quarter. Active user numbers showed a strong upward trend, from 19.7K in late March to over 40K by the end of June.
School of Chaos Online MMORPG from VNL Entertainment Ltd saw a decline in weekly downloads early in the quarter, dropping to 495 in late April, but recovered to 622 by the end of June. The revenue for this game varied, reaching $44 in early May and ending the quarter at $38. Active users slightly decreased from 2.4K at the end of March to around 2K in late June.
University Empire Tycoon -Idle by Codigames had no significant download data for most of the quarter. However, its weekly revenue showed minor fluctuations, peaking at $40 in early May and stabilizing around $20-$25 towards the end of June. Active users exhibited a slight decline from 1.5K in late March to 1.2K by the end of June.
Shoujo City 3D saw a significant drop in downloads early in the quarter, from 2.9K in late March to a low of 257 in early June, but recovered to 549 by the end of June. Revenue for this game remained relatively stable, fluctuating between $12 and $30 throughout the quarter. Active user numbers decreased from 3.1K in late March to about 1K by the end of June.
For more detailed analytics and insights, visit Sensor Tower.